Breaking an object means separating a segment of it into a new, individual object. The new object is defined by points where the original object is intersected by other objects. By default, objects are broken at their nearest points of intersection with other objects.
The upper line (in pink) is a single object intersected
by three vertical lines.
On the lower line, the Break mode is turned on. The mouse pointer
inidcates the segment that will be broken off into an individual
object.
You can break:
This page describes the cases.
To break an individual object
The segment is highlighted to the nearest point of intersection.
To break an individual object in a group of selected objects
You can break an object at points of intersection that lie farther than those nearest to it. In this case, you must select all the objects at these points of intersection and leave unselected the objects whose intersection points must be ignored. In this way, the points of intersection with the non-selected objects will not be considered for the object-breaking.
The objects in pink are selected.
A contextual edit bar appears above the graphical area.
Because of the applied selection, the highlight stretches to the nearest selected object, ignoring non-selected objects.
NOTE: You can break an object from a set of selected objects also when you are working with overlapping objects. See the next procedure.
top of pageTo break an individual object in a group of overlapping objects
When objects overlap, you may need to break only one of them and leave the others intact. Because of the overlap, it is difficult to tell the objects apart and select the one you need. Here's how to select and break the object that you want.
The red line (in the Cutting style) and the green line (in the Creasing style) overlap.
You see the bubbles sign appear at the pointer.
You see a list with information about the objects: their IDs, styles and lengths.
Moving the mouse pointer across the list highlights the segment that will be broken off the original object.