You can use automatic computation to define angles of geometric objects (line segments, axes, arcs, ellipses, elliptical arcs, normal text, fills and images); layout and print parts; during translation and rotation transformations; and during insertion of base components.
Angles are computed by adding a value to or subtracting it from the values of the coordinate axes' rays: 0, 90, 180, 270, 360 degrees. Each quadrant is divided into a (+) and (–) zones, which determine if the entered value will be added to or subtracted from the angle value of the nearest axis. The resultant angle is computed by adding the value you entered to or subtracting it from the value of the nearest coordinate axis.
To use automatic computation of angles
The angle is computed by adding the value you entered to or subtracting it from the value of the nearest coordinate axis. In the example in Step 2, a value of 20 degrees is subtracted from 180 degrees, producing a 160-degree angle.
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