Surface effects: Colors

  Material (applies for multi-material 3D models) When working with external objects that consist of more than one material, you can select the exact material whose visual properties you want to set. External objects normally come with various types and number of materials. That is why the program does not identify them by names but by numbers. From the drop-down list, select a number until the material whose visual properties you want to edit is highlighted in the preview area. Then proceed with setting the visual properties as you need them. EngView
  Color Click to set a color for the object's surface.
  Metallic factor Sets how much the surface will reflect the environment and, as a result, how color will be rendered. 0.0 means no reflection and fully visible color; 1.0 means full reflection and nonvisible color.
  Roughness factor Sets how the surface will scatter light and, as a result, whether reflection will be blurry or sharp. 0.0 means sharp, mirror-like reflection; 1.0 means blurry reflection.
  Occlusion factor Adds shading to crack-pattern surfaces. This adds a real-life look to the surface.
  Opacity Sets how much light is transmitted through the surface: 0.0 means full transparency; 1.0 means nontransparency. Transparency affects how colors are rendered: full transparancy makes color non-visible; nontransparancy makes it fully visible.
 
Icon Control Name What It Does
Fit Fits the appearance model into the preview area.
Zoom Starts zooming inside the preview area.
Pan Starts moving the appearance model across the preview area.
Turn Starts rotating the appearance model within the preview area.
Single Axis Rotation Starts rotating the appearance model along the axis defined by how you move the mouse.
View Options Opens a dialog box in which you can set the lighting of the preview area.